P+ - Ivysaur - Subaction - CatchAttack
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6 |
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11 |
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14 |
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28 |
Stats
IASA: |
None |
Hitboxes active: |
6-7 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x70 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
40 |
0 |
100 |
361 |
Grass |
Burn |
AD |
false |
true |
2 |
3 |
|
Scripts
Main
- Subroutine(0x226c4)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(5.0)
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: 1 }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: RandomAccessFloat (0x800e06) }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: LongtermAccessFloat(CurryAngle1) }
- FloatVariableAdd { variable: LongtermAccessFloat (0x1b), value: RandomAccessFloat (0x5) }
- Subroutine(0x206cc)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 32, bone: 30, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 30, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: true })
- if ((InternalConstantInt(Damage) LessThan RandomAccessFloat (0x5)))
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(Damage) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -1 }
- UnknownEvent { namespace: 0x1e, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 5 })] }
- SoundEffect1(18)
- SoundEffect1(18)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- FlashEffectOverlay { red: 147, green: 82, blue: 254, alpha: 135 }
- else
- FlashEffectOverlay { red: 147, green: 254, blue: 82, alpha: 135 }
- SyncWait(4.0)
- DeleteAllHitBoxes
- RemoveFlashEffect
- SyncWait(4.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- FlashEffectOverlay { red: 147, green: 82, blue: 254, alpha: 85 }
- else
- FlashEffectOverlay { red: 147, green: 254, blue: 82, alpha: 85 }
- SyncWait(5.0)
- RemoveFlashEffect
SFX
- AsyncWait(5.0)
- SoundEffect1(5636)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }