P+ - Ivysaur - Subaction - SpecialLwBeam
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Stats
IASA: |
None |
Fully Invincible: |
17-41 |
Hitboxes active: |
20-41 |
Hitbox set 0 hits: |
20 |
Subaction Index: |
0x3d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:20-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
50 |
89 |
55 |
Electric |
Unknown(128) |
AD |
false |
false |
1.5 |
0.1 |
true |
11 |
15 |
|
Frames:29-41
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Absorbable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
50 |
89 |
55 |
Electric |
Unknown(128) |
AD |
false |
false |
1.5 |
0.1 |
true |
10 |
13 |
|
Scripts
Main
- if ((LongtermAccessInt (0x5b) LessThanOrEqual scalar(0)))
- FloatVariableSet { variable: LongtermAccessFloat (0x1b), value: 0 }
- else
- IntVariableSubtract { variable: LongtermAccessInt (0x42), value: 60 }
- AsyncWait(16.0)
- ChangeHurtBoxStateAll { state: Invincible }
- AsyncWait(19.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 55, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 50, size: 1.2, x_offset: 0.0, y_offset: 830.9, z_offset: 990.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(28.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 55, wdsk: 0, kbg: 89, shield_damage: 0, bkb: 50, size: 0.6, x_offset: 0.0, y_offset: 830.9, z_offset: 990.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(41.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.6, unk: 0 }
GFX
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(false), Bool(false)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 132, bone: 53, x_offset: 0.0, y_offset: -1.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 16, bone: 53, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -40.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(19.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, randomize: None, terminate_with_animation: false })
- loop 5 times:
- FlashEffectOverlay { red: 221, green: 240, blue: 255, alpha: 100 }
- SyncWait(3.0)
- RemoveFlashEffect
- SyncWait(3.0)
- AsyncWait(41.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(false), Bool(false)] }
SFX
- AsyncWait(6.0)
- SoundEffectTransient(218)
- SoundEffectTransient(218)
- AsyncWait(19.0)
- SoundEffect1(2268)
- SoundEffect1(172)
- SoundEffect1(78)
Other
- AsyncWait(17.0)
- SetVelocity { x_vel: -0.75, y_vel: 0.0 }
- AsyncWait(19.0)
- Rumble { unk1: 14, unk2: 30 }
- ScreenShake { magnitude: 2 }
- AsyncWait(41.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }