P+ - Ivysaur - Subaction - AttackS3S
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1 |
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4 |
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13 |
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15 |
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49 |
Stats
IASA: |
36 |
Hitboxes active: |
5, 7, 9, 11, 13-14 |
Hitbox set 0 hits: |
5, 7, 9, 11, 13 |
Subaction Index: |
0x50 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
1 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
2 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
3 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
4 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
1 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
2 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
3 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
4 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
Frame:9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
1 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
2 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
3 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
4 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
Frame:11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
1 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
2 |
2 |
30 |
0 |
50 |
10 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
3 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
0 |
4 |
2 |
30 |
0 |
50 |
145 |
Grass |
Unknown(24) |
AD |
0.67 |
2 |
2 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
130 |
361 |
Grass |
Punch |
4 |
4 |
4 |
|
0 |
1 |
5 |
20 |
130 |
361 |
Grass |
Punch |
4 |
4 |
4 |
|
0 |
2 |
5 |
20 |
130 |
361 |
Grass |
Punch |
4 |
4 |
4 |
|
0 |
3 |
5 |
20 |
130 |
361 |
Grass |
Punch |
4 |
4 |
4 |
|
0 |
4 |
5 |
20 |
130 |
361 |
Grass |
Punch |
4 |
4 |
4 |
|
Scripts
Main
- AsyncWait(4.0)
- loop 4 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 10, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 6.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 10, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 10, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 4.0, z_offset: 5.3, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 145, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 3.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 145, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 2.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 2.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 4, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- AllowInterrupts
GFX
- if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(33)))
- UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(1)] }
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(6)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(13)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(34)))
- UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(2)] }
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(30)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(31)))
- UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(3)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 8, bone: 30, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(2.0)
- Subroutine(0x13b20)
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(17.0)
- Subroutine(0x13b20)
SFX
- AsyncWait(4.0)
- loop 5 times:
- SoundEffect1(5622)
- SyncWait(1.0)
- SoundEffect1(5619)
- SyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- AsyncWait(4.0)
- RumbleLoop { unk1: 2, unk2: 28 }
- AsyncWait(22.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }