P+ - Ivysaur - Subaction - AttackS3S

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Stats

IASA: 36
Hitboxes active: 5, 7, 9, 11, 13-14
Hitbox set 0 hits: 5, 7, 9, 11, 13
Subaction Index: 0x50

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shieldstun Hitlag Targets
0 0 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 1 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 2 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 3 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2
0 4 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2

Frame:7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shieldstun Hitlag Targets
0 0 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 1 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 2 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 3 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2
0 4 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2

Frame:9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shieldstun Hitlag Targets
0 0 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 1 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 2 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 3 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2
0 4 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2

Frame:11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shieldstun Hitlag Targets
0 0 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 1 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 2 2 30 0 50 10 Grass Unknown(24) AD 0.67 2 2
0 3 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2
0 4 2 30 0 50 145 Grass Unknown(24) AD 0.67 2 2

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 20 130 361 Grass Punch 4 4 4
0 1 5 20 130 361 Grass Punch 4 4 4
0 2 5 20 130 361 Grass Punch 4 4 4
0 3 5 20 130 361 Grass Punch 4 4 4
0 4 5 20 130 361 Grass Punch 4 4 4

Scripts

Main

  1. AsyncWait(4.0)
  2. loop 4 times:
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 10, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 6.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 10, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 10, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 4.0, z_offset: 5.3, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 145, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 3.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 145, wdsk: 30, kbg: 50, shield_damage: 0, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 2.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 0.67, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: true, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. SyncWait(1.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 4.0, z_offset: 2.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 4, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 4, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(2.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(35.0)
  11. AllowInterrupts

GFX

  1. if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
    1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
    2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(33)))
    3. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(1)] }
  2. else
    1. if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
      1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(6)))
      2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(13)))
      3. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(34)))
      4. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(2)] }
    2. else
      1. if ((LongtermAccessInt(CostumeID) Equal scalar(30)))
        1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(31)))
        2. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(3)] }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 8, bone: 30, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(2.0)
  5. Subroutine(0x13b20)
  6. AsyncWait(4.0)
  7. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  8. AsyncWait(17.0)
  9. Subroutine(0x13b20)

SFX

  1. AsyncWait(4.0)
  2. loop 5 times:
    1. SoundEffect1(5622)
    2. SyncWait(1.0)
    3. SoundEffect1(5619)
    4. SyncWait(1.0)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(1.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  4. AsyncWait(4.0)
  5. RumbleLoop { unk1: 2, unk2: 28 }
  6. AsyncWait(22.0)
  7. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }