P+ - Ivysaur - Subaction - SpecialAirN

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Stats

IASA: None
Subaction Index: 0x3c

Scripts

Main

  1. AsyncWait(9.0)
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4378 })] }
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5829 })] }
  4. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 7280 })] }
  5. GenerateArticle { article_id: 1, subaction_only: true }
  6. FloatVariableSet { variable: LongtermAccessFloat (0x3d), value: InternalConstantInt(ControlStickXAxis) }
  7. if (OnGround)
    1. FloatVariableMultiply { variable: LongtermAccessFloat (0x3d), value: 0.7 }
  8. else
    1. FloatVariableMultiply { variable: LongtermAccessFloat (0x3d), value: 0.35 }
  9. if ((RandomAccessInt (0x1c5a) Equal scalar(119)))
    1. FloatVariableAdd { variable: RandomAccessFloat (0x1d9f), value: LongtermAccessFloat (0x3d) }
  10. else
    1. if ((RandomAccessInt (0x16af) Equal scalar(119)))
      1. FloatVariableAdd { variable: RandomAccessFloat (0x17f4), value: LongtermAccessFloat (0x3d) }
    2. else
      1. if ((RandomAccessInt (0x1104) Equal scalar(119)))
        1. FloatVariableAdd { variable: RandomAccessFloat (0x1249), value: LongtermAccessFloat (0x3d) }
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 53, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  12. FrameSpeedModifier { multiplier: 0.8, unk: 0 }

GFX

  1. AsyncWait(8.0)
  2. SoundEffect1(79)
  3. SoundEffect1(157)
  4. SoundEffect1(202)
  5. ScreenShake { magnitude: 0 }
  6. Rumble { unk1: 19, unk2: 0 }
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  8. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
    2. FlashEffectLight { red: 170, green: 0, blue: 238, alpha: 200, light_source_x: -70.0, light_source_y: -90.0 }
  9. else
    1. FlashEffectLight { red: 255, green: 128, blue: 64, alpha: 200, light_source_x: -70.0, light_source_y: -90.0 }
  10. SyncWait(5.0)
  11. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
    2. SetColorOfFlashEffectLight { transition_time: 4, red: 170, green: 0, blue: 238, alpha: 0 }
  12. else
    1. SetColorOfFlashEffectLight { transition_time: 4, red: 255, green: 128, blue: 64, alpha: 0 }
  13. SyncWait(3.0)
  14. RemoveFlashEffect

SFX

    Other