P+ - Ivysaur - Subaction - EntryL

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Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

  1. AsyncWait(65.0)
  2. if ((LongtermAccessInt(CostumeID) Equal scalar(2)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 117, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1499833, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 131, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.35, randomize: None, terminate_with_animation: false })
    4. loop 14 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.15, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. SyncWait(2.0)
    5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(117), Bool(true), Bool(true)] }
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(131), Bool(true), Bool(true)] }

GFX

  1. AsyncWait(51.0)
  2. if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
    1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 23, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. else
    1. if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
      1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(6)))
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 24, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    2. else
      1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
        1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
        2. if ((LongtermAccessInt(CostumeID) Equal scalar(32)))
          1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 40, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
        3. else
          1. if ((LongtermAccessInt(CostumeID) Equal scalar(33)))
            1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 41, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
          2. else
            1. if ((LongtermAccessInt(CostumeID) Equal scalar(34)))
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 42, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
            2. else
              1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 29, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      2. else
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 2, bone: 0, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(5600)
  3. SoundEffect1(5600)
  4. SyncWait(46.0)
  5. SoundEffect1(5631)
  6. SoundVoiceLow

Other

  1. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }