P+ - Ivysaur - Subaction - ThrowHi
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Stats
IASA: |
None |
Subaction Index: |
0x74 |
Throw
Frame: 18
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
6 |
50 |
120 |
90 |
Flower |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- Subroutine(0x226c4)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 6, trajectory: 90, kbg: 120, wdsk: 0, bkb: 50, effect: Flower, unk0: -1.0, unk1: 0.0, unk2: 0.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(18.0)
- ApplyThrow { unk0: 0, bone: 53, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- FrameSpeedModifier { multiplier: 1.0625, unk: 0 }
GFX
- AsyncWait(18.0)
- SoundEffect1(5631)
- if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 21, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(6)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(13)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 22, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- if ((LongtermAccessInt(CostumeID) Equal scalar(32)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(33)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(34)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 27, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 24.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: 6 }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: RandomAccessFloat (0x800e06) }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: 3 }
- Subroutine(0x226ec)
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(17.0)
- SoundVoiceLow
- SoundEffect1(5617)
- SoundEffect1(111)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(18.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(32.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
- AsyncWait(34.0)
- RemoveFlashEffect