P+ - Charizard - Subaction - ThrowHi
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Stats
IASA: |
None |
Hitboxes active: |
69-72, 74-77, 79-82, 84-111 |
Hitbox set 0 hits: |
69, 74, 79, 84 |
Subaction Index: |
0x74 |
Throw
Frame: 85
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
4 |
99 |
155 |
60 |
Flame |
Unique |
AerialAndGrounded |
8 |
true |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:69-72
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
2 |
0 |
0 |
80 |
Flame |
Unknown(64) |
AD |
false |
0.5 |
true |
2 |
1 |
|
Frames:74-77
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
2 |
0 |
0 |
80 |
Flame |
Unknown(64) |
AD |
false |
0.5 |
true |
2 |
1 |
|
Frames:79-82
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
2 |
0 |
0 |
80 |
Flame |
Unknown(64) |
AD |
false |
0.5 |
true |
2 |
1 |
|
Frames:84-110
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
5 |
55 |
100 |
60 |
Flame |
Unknown(64) |
AD |
false |
0.5 |
true |
4 |
2 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 4, trajectory: 60, kbg: 155, wdsk: 0, bkb: 99, effect: Aura, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- else
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 4, trajectory: 60, kbg: 155, wdsk: 0, bkb: 99, effect: Flame, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(68.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- loop 3 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: 3.5, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: true, flinchless: false })
- SyncWait(3.5)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(82.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 55, size: 12.0, x_offset: 0.0, y_offset: 8.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: true, flinchless: false })
- else
- loop 3 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 80, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 12.0, x_offset: 0.0, y_offset: 3.5, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: true, flinchless: false })
- SyncWait(3.5)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(82.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 55, size: 12.0, x_offset: 0.0, y_offset: 8.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: true, flinchless: false })
- AsyncWait(85.0)
- ApplyThrow { unk0: 0, bone: 57, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
GFX
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(68.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 22, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(4.5)
- AsyncWait(83.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 23, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: -40.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- else
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(4.5)
- AsyncWait(83.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 58, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: -40.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(22.0)
- SoundEffectStop(69)
- SoundEffect1(111)
- SoundEffect1(112)
- AsyncWait(24.0)
- SoundEffect1(5437)
- AsyncWait(35.0)
- SoundEffect1(112)
- SoundEffect1(5411)
- AsyncWait(43.0)
- SoundEffect1(112)
- SoundEffect1(5411)
- AsyncWait(41.0)
- SoundEffect1(112)
- SoundEffect1(5411)
- AsyncWait(74.0)
- SoundEffect1(5437)
- AsyncWait(81.0)
- SoundEffect1(80)
- AsyncWait(83.0)
- SoundEffectStop(111)
- SoundEffectStop(112)
- SoundEffect1(71)
- SoundEffect1(78)
- SoundEffect1(78)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(83.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }