P+ - Charizard - Subaction - GlideEnd

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Stats

IASA: None
Subaction Index: 0x3d

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  2. AsyncWait(5.0)
  3. if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
    1. ReverseDirection
    2. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    3. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -2 }
    4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
    6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    7. ChangeSubactionRestartFrame(GlideTurn)
  4. AsyncWait(10.0)
  5. AddVelocity { x_vel: Constant(-0.1), y_vel: Constant(0.55) }
  6. FrameSpeedModifier { multiplier: 1.6154, unk: 0 }

GFX

    SFX

    1. SoundEffectVictory(5411)

    Other