P+ - Charizard - Subaction - Attack11
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1 |
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35 |
Stats
IASA: |
31 |
Hitboxes active: |
5-9 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x48 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
65 |
85 |
72 |
Normal |
Kick |
1.2 |
5 |
5 |
|
0 |
1 |
7 |
65 |
85 |
72 |
Normal |
Kick |
1.2 |
5 |
5 |
|
0 |
2 |
9 |
65 |
85 |
75 |
Slash |
Slash |
1 |
6 |
5 |
|
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
65 |
85 |
72 |
Normal |
Kick |
1.2 |
4 |
4 |
|
0 |
1 |
6 |
65 |
85 |
72 |
Normal |
Kick |
1.2 |
4 |
4 |
|
0 |
2 |
7 |
65 |
85 |
75 |
Slash |
Slash |
1 |
5 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 72, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 65, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 72, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 65, size: 5.5, x_offset: 3.8, y_offset: -1.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 75, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 65, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 6 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 6 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(4.0)
- SoundEffect1(168)
- SoundEffect1(5490)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(23.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }