P+ - Charizard - Subaction - EscapeN

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |

Stats

IASA: 28
Fully Intangible: 2-18
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(18.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(27.0)
  6. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffect1(5448)
  2. AsyncWait(1.0)
  3. SoundEffect1(5437)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(26.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }