P+ - Charizard - Subaction - AttackAirHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
34 |
Auto Cancel Window: |
1-9, 34-40 |
Auto Cancel Lag: |
5 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
10-15 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
20 |
100 |
85 |
Slash |
Slash |
1.15 |
7 |
7 |
|
0 |
1 |
11 |
23 |
100 |
77 |
Slash |
Slash |
1.15 |
6 |
6 |
|
0 |
2 |
11 |
23 |
100 |
77 |
Slash |
Slash |
1.15 |
6 |
6 |
|
Frames:12-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
100 |
85 |
Slash |
Slash |
1.15 |
5 |
5 |
|
0 |
1 |
7 |
23 |
100 |
77 |
Slash |
Slash |
1.15 |
5 |
5 |
|
0 |
2 |
7 |
23 |
100 |
77 |
Slash |
Slash |
1.15 |
5 |
5 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.125, unk: 0 }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 1.0, y_offset: -1.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 23, size: 6.0, x_offset: 0.0, y_offset: -0.7, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 77, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 23, size: 7.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.15, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- SoundEffect1(211)
- SyncWait(1.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(27.0)
- FrameSpeedModifier { multiplier: 1.75, unk: 0 }
- AsyncWait(39.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
GFX
SFX
- SyncWait(5.0)
- SoundEffect1(2196)
- SoundEffect1(5490)
- AsyncWait(10.0)
- SoundEffect1(115)
Other
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }