P+ - Bowser - Subaction - AttackAirHi

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Stats

IASA: 45
Auto Cancel Window: 1-9, 42-50
Auto Cancel Lag: 4
Landing Lag: 30
Landing Lag (L-Cancel): 15
Partially Intangible: 10-23
Hitboxes active: 18-23
Hitbox set 0 hits: 18
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:18-23

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 22 25 88 80 Normal Kick 7 11 10

Scripts

Main

  1. AsyncWait(9.0)
  2. FrameSpeedModifier { multiplier: 0.65, unk: 0 }
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. ChangeHurtBoxStateSpecific { bone: 51, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 55, state: IntangibleFlashing }
  6. SyncWait(3.0)
  7. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  8. AsyncWait(15.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 80, wdsk: 0, kbg: 88, shield_damage: 7, bkb: 25, size: 8.59, x_offset: 0.0, y_offset: -2.7, z_offset: 5.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(16.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 80, wdsk: 0, kbg: 88, shield_damage: 7, bkb: 25, size: 8.59, x_offset: 0.0, y_offset: 2.16, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(5.0)
  13. DeleteAllHitBoxes
  14. UnchangeHurtBoxStateSpecific
  15. AsyncWait(39.0)
  16. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  17. AsyncWait(42.0)
  18. AllowInterrupts

GFX

    SFX

    1. SyncWait(15.0)
    2. SoundVoiceLow
    3. SoundEffect1(55)
    4. SoundEffect1(115)
    5. SoundEffect1(3845)

    Other

    1. AsyncWait(15.0)
    2. Rumble { unk1: 18, unk2: 0 }