P+ - Bowser - Subaction - SlipDash

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Stats

IASA: None
Fully Intangible: 1-8
Subaction Index: 0xe4

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(8.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(10.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(163)
  3. SyncWait(8.0)
  4. SoundEffect1(159)
  5. SyncWait(30.0)
  6. SoundEffect1(162)

Other

  1. AsyncWait(9.0)
  2. ScreenShake { magnitude: 2 }
  3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 16 }
  4. AsyncWait(19.0)
  5. Rumble { unk1: 5, unk2: 0 }
  6. AsyncWait(32.0)
  7. Rumble { unk1: 13, unk2: 0 }