P+ - Bowser - Subaction - SpecialNDud
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Stats
IASA: |
37 |
Hitboxes active: |
15-17 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
35 |
90 |
65 |
Slash |
Slash |
20 |
6 |
6 |
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Scripts
Main
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 20, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 8.5, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bite, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- FloatVariableAdd { variable: LongtermAccessFloat (0x13), value: 0.61 }
- AllowInterrupts
GFX
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 9, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 16.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(13.0)
- SoundEffect1(1444)
- AsyncWait(15.0)
- SoundEffect1(140)
- SoundEffect1(211)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(14.0)
- Rumble { unk1: 18, unk2: 0 }