P+ - Bowser - Subroutine - 0x15000

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ChangeHurtBoxStateSpecific { bone: 55, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 51, state: IntangibleFlashing }
  4. ChangeHurtBoxStateSpecific { bone: 17, state: IntangibleFlashing }
  5. ChangeHurtBoxStateSpecific { bone: 16, state: IntangibleFlashing }
  6. ChangeHurtBoxStateSpecific { bone: 10, state: IntangibleFlashing }
  7. ChangeHurtBoxStateSpecific { bone: 9, state: IntangibleFlashing }
  8. ChangeHurtBoxStateSpecific { bone: 36, state: IntangibleFlashing }
  9. ChangeHurtBoxStateSpecific { bone: 35, state: IntangibleFlashing }
  10. ChangeHurtBoxStateSpecific { bone: 62, state: IntangibleFlashing }
  11. ChangeHurtBoxStateSpecific { bone: 61, state: IntangibleFlashing }
  12. Return