P+ - Bowser - Common Subroutine 0x1f47c
            - UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
 - UnknownEvent { namespace: 0x4, code: 0xd, unk1: 0x0, arguments: [Value(1)] }
 - UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20003 })] }
 - Case(15)
 - CreateInterrupt { interrupt_id: None, action: FallAerial, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual RandomAccessInt (0x1))) }
 - PreviousInterruptAddRequirement(InAir)
 - Case(16)
 - CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual RandomAccessInt (0x1))) }
 - PreviousInterruptAddRequirement(InAir)
 - UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
 - CreateInterrupt { interrupt_id: None, action: Fall, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual RandomAccessInt (0x1))) }
 - PreviousInterruptAddRequirement(InAir)
 - EndSwitch
 - CreateInterrupt { interrupt_id: None, action: Wait, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual RandomAccessInt (0x1))) }
 - PreviousInterruptAddRequirement(OnGround)
 - PreviousInterruptAddRequirement(AnimationEnd)
 - loop Infinite times: 
- if (OnGround) 
- SetEdgeSlide(StayOn)
 - SetAirGround(6)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- SetEdgeSlide(Airbourne)
 - UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(0)] }
 - UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(1)] }
 - UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(3)] }
 - UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(2)] }
 - UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(4)] }
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - LoopRest