P+ - Bowser - Subroutine - 0x2b178

  1. if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -2 }
    3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    4. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Constant(0.0) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    6. Posture(3)
    7. Posture(4)