P+ - Bowser - Subroutine - 0x2d680

  1. if ((LongtermAccessInt (0x5b) Equal scalar(1)))
    1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
  2. else
    1. if ((LongtermAccessInt (0x5b) Equal scalar(2)))
      1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
    2. else
      1. if ((LongtermAccessInt (0x5b) GreaterThanOrEqual scalar(3)))
        1. Armor { armor_type: SuperArmor, tolerance: 0.0 }
      2. else
        1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }