P+ - Bowser - Subroutine - 0x143a8

  1. if ((LongtermAccessFloat (0x13) Equal scalar(50)))
    1. if (not(BoolIsTrue LongtermAccessBool (0x77)))
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
      2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
        1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
        2. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 22, bone: 56, x_offset: 0.0, y_offset: -2.3, z_offset: -1.9, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.02, randomize: None, terminate_with_animation: false })
      3. else
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 56, x_offset: 0.0, y_offset: -2.3, z_offset: -1.9, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.02, randomize: None, terminate_with_animation: false })
  2. SyncWait(1.0)
  3. Goto(0x143a8)