P+ - Samus - Subaction - CatchTurn
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Stats
IASA: |
None |
Hitboxes active: |
19-32 |
Subaction Index: |
0x6e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:19-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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0 |
3 |
Grab |
set action: 0x3d |
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Frames:22-32
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(7.0)
- ArticleVisibility { article_id: 7, visibility: true }
- AsyncWait(18.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 47, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -20.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -12.5, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- AsyncWait(21.0)
- DeleteGrabBox(1)
- DeleteGrabBox(2)
- DeleteGrabBox(3)
- AsyncWait(31.0)
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- AsyncWait(32.0)
- DeleteAllGrabBoxes
- AsyncWait(89.0)
- ArticleRemove(7)
GFX
SFX
- AsyncWait(17.0)
- SoundEffect1(2842)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(87.0)
- Rumble { unk1: 12, unk2: 0 }