P+ - Samus - Subaction - CatchTurn

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 |

Stats

IASA: None
Hitboxes active: 19-32
Subaction Index: 0x6e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:19-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d

Frames:22-32

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(7.0)
  2. ArticleVisibility { article_id: 7, visibility: true }
  3. AsyncWait(18.0)
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 47, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -20.0, set_action: 61, target: AerialAndGrounded, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -12.5, set_action: 61, target: AerialAndGrounded, unk: None })
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: -5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  8. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  9. AsyncWait(21.0)
  10. DeleteGrabBox(1)
  11. DeleteGrabBox(2)
  12. DeleteGrabBox(3)
  13. AsyncWait(31.0)
  14. FrameSpeedModifier { multiplier: 1.6, unk: 0 }
  15. AsyncWait(32.0)
  16. DeleteAllGrabBoxes
  17. AsyncWait(89.0)
  18. ArticleRemove(7)

GFX

    SFX

    1. AsyncWait(17.0)
    2. SoundEffect1(2842)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(18.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(87.0)
    5. Rumble { unk1: 12, unk2: 0 }