P+ - Ganondorf - Action - 0x11f

Entry Script

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(268)))
    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1376267), Bool(true), Bool(true)] }
    2. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
    3. ChangeSubactionRestartFrame(SpecialNPunch)
    4. Goto(0x8488)
  2. else
    1. if ((InternalConstantInt(PreviousAction) Equal scalar(287)))
      1. ChangeSubactionRestartFrame(SpecialNTPunch)
      2. Goto(0x8488)
    2. else
      1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
      2. CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (OnGround) }
      3. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) LessThanOrEqual scalar(0)))
      4. ChangeSubactionRestartFrame(SpecialLwWall)
      5. loop Infinite times:
        1. if (OnGround)
          1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
          2. SetEdgeSlide(StayOn)
          3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
        2. else
          1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
          2. SetEdgeSlide(Airbourne)
          3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
        3. LoopRest

Exit Script