P+ - Ganondorf - Action - 0x117
Entry Script
- if (OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- ChangeSubactionRestartFrame(SpecialNReflect)
- else
- if ((LongtermAccessInt (0x62) LessThan scalar(20)))
- IntVariableSet { variable: LongtermAccessInt (0x62), value: 16 }
- CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- ChangeSubactionRestartFrame(SpecialNReflectAir)
- CallEveryFrame { thread_id: 9, script: 0x2b270 }
- Goto(0x1ca20)
Exit Script