P+ - Ganondorf - Subroutine - 0x1ca20
- FloatVariableSet { variable: RandomAccessFloat (0x3fc), value: 0.015 }
- FloatVariableSet { variable: RandomAccessFloat (0x3fd), value: 0.01 }
- FloatVariableSet { variable: RandomAccessFloat (0x3f3), value: 0.55 }
- FloatVariableSet { variable: RandomAccessFloat (0x3f5), value: 0.02 }
- FloatVariableSet { variable: RandomAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
- if ((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(0)))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(VerticalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: 1 }
- ResetVerticalVelocityAndAcceleration(true)
- DisableMovement(DisableVertical)
- if ((InternalConstantInt(CurrentAction) Equal scalar(274)))
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(6))), y_vel: Variable(RandomAccessFloat(Address(7))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }