P+ - Ganondorf - Subroutine - 0x8488

  1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
  2. SetEdgeSlide(Unknown(2))
  3. SetAirGround(15)
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  5. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  6. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  7. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  8. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31)))