P+ - Ganondorf - Common Subroutine 0x165a4
            - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - if (BoolIsTrue RandomAccessBool (0x11)) - if (not(TauntInputHeld)) - BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
 
 
- else- if ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xc44))) - BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }