P+ - Ganondorf - Action - 0x114 SpecialHi
Entry Script
- Subroutine(0x278b0)
- IntVariableSet { variable: RandomAccessInt (0x1), value: 473 }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt (0xfb3) }
- FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt (0xfaf) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4016 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 16 }
- Subroutine(Offset { offset: 0xffffffff, origin: 0x1b894 })
- if (OnGround)
- SetAirGround(100)
- ChangeSubactionRestartFrame(SpecialHi)
- else
- UnknownEvent { namespace: 0xc, code: 0x4, unk1: 0x0, arguments: [] }
- SetAirGround(100)
- ChangeSubactionRestartFrame(SpecialAirHi)
- DisableInterrupt(10002)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- CallEveryFrame { thread_id: 9, script: 0x1b7a8 }
Exit Script