P+ - Peach - Subaction - SwingDash_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 |

Stats

IASA: None
Hitboxes active: 11-27
Hitbox set 0 hits: 11
Subaction Index: 0x12b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 12 50 100 70 Normal HomeRunBat 7 6
0 3 12 50 100 70 Normal HomeRunBat 7 6

Frames:19-27

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 6 50 100 70 Normal HomeRunBat 4 4
0 3 6 50 100 70 Normal HomeRunBat 4 4

Scripts

Main

  1. AsyncWait(10.0)
  2. Subroutine(External: gameAnimCmd_BatSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 90, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 59, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(18.0)
  6. Subroutine(External: gameAnimCmd_BatSwingDashCommon2)
  7. AsyncWait(27.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. AsyncWait(1.0)
      2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      3. AsyncWait(4.0)
      4. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
      5. AsyncWait(10.0)
      6. Rumble { unk1: 13, unk2: 0 }
      7. AsyncWait(28.0)
      8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }