P+ - Peach - Subaction - SpecialAirSEnd_1

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Stats

IASA: 21
Hitboxes active: 1-3
Hitbox set 0 hits: 1
Subaction Index: 0x1d3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-3

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 16 25 83 32 Normal Unknown(64) AD 9 8

Scripts

Main

  1. if (TauntInputHeld)
    1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
      2. Subroutine(0xea00)
    2. else
      1. Subroutine(0xc3d8)
  2. else
    1. if ((LongtermAccessInt(CostumeID) LessThan scalar(20)))
      1. IfStatementOr ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(40)))
      2. Subroutine(0xea00)
    2. else
      1. if ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
        1. Subroutine(0xc3d8)
      2. else
        1. Subroutine(0x10c50)
  3. AsyncWait(1.0)
  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.37) }
  5. AsyncWait(3.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(11.0)
  8. AddVelocity { x_vel: Constant(-0.28), y_vel: Constant(0.0) }
  9. AsyncWait(20.0)
  10. LedgeGrabEnable(EnableInFront)
  11. AllowInterrupts

GFX

  1. AsyncWait(15.0)
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(127), Bool(true), Bool(true)] }

SFX

    Other

    1. ScreenShake { magnitude: 2 }
    2. Rumble { unk1: 14, unk2: 0 }