P+ - Peach - Subaction - SpecialHiOpen

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Stats

IASA: None
Hitboxes active: 10-16
Hitbox set 0 hits: 10
Subaction Index: 0x1d6

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 30 40 80 Slash Punch 3 3

Scripts

Main

  1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-0.45), Scalar(0.0), Value(1)] }
  3. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(10))), y_vel: Constant(0.0) }
  4. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2)] }
  5. AsyncWait(9.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 101, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 0.0, y_offset: 4.34, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Umbrella, clang: true, unk5: true, direct: true, unk6: 0 })

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 101, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(3921)

Other

  1. ItemVisibility(false)
  2. AsyncWait(10.0)
  3. Rumble { unk1: 12, unk2: 0 }