P+ - Wolf - Action - 0x11b
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x21))
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (AnimationEnd) }
- ControllerClearBuffer
- ControllerUnk01
- CallEveryFrame { thread_id: 9, script: 0x2a050 }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwHit)
- else
- ChangeSubactionRestartFrame(SpecialLwHit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirLwHit)
- else
- ChangeSubactionRestartFrame(SpecialAirLwHit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script