P+ - Wolf - Action - 0x10d AppealSmash

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
    1. ChangeSubactionRestartFrame(AppealSStartL)
    2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    3. LoopRest
    4. ChangeSubactionRestartFrame(AppealSL)
    5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    6. LoopRest
    7. UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(4)] }
    8. ChangeSubactionRestartFrame(AppealSEndL)
  3. else
    1. ChangeSubactionRestartFrame(AppealSStartR)
    2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    3. LoopRest
    4. ChangeSubactionRestartFrame(AppealSR)
    5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    6. LoopRest
    7. UnknownEvent { namespace: 0xc, code: 0xa, unk1: 0x0, arguments: [Value(4)] }
    8. ChangeSubactionRestartFrame(AppealSEndR)
  4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }

Exit Script (Common)