PM3.02 - Bowser - Subroutine - 0x25e4c

  1. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 80, size: 7.5, x_offset: -2.0, y_offset: 1.0, z_offset: 1.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 80, size: 8.0, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  3. AsyncWait(29.0)
  4. DeleteAllHitBoxes
  5. FrameSpeedModifier { multiplier: 1.175, unk: 0 }