PM3.02 - Bowser - Subroutine - 0x2c788

  1. if (BoolIsTrue RandomAccessBool (0x20))
    1. if ((InternalConstantInt(CurrentSubaction) Equal scalar(462)))
      1. GenerateArticle { article_id: 0, subaction_only: true }
      2. FrameSpeedModifier { multiplier: 20.0, unk: 0 }
      3. BoolVariableSetFalse { variable: RandomAccessBool (0x20) }
  2. if (AnimationHasLooped)
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }