PM3.02 - Kirby - Subroutine - 0x537a4

  1. AsyncWait(18.0)
  2. SoundEffect1(172)
  3. SoundEffect1(78)
  4. Rumble { unk1: 14, unk2: 30 }
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 16, bone: 460, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -40.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  6. AsyncWait(22.0)
  7. BoolVariableSetTrue { variable: LongtermAccessBool (0x7c) }
  8. ScreenShake { magnitude: 2 }
  9. ChangeHurtBoxStateAll { state: Invincible }
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 460, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 55, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 1.2, x_offset: 0.0, y_offset: 118.7, z_offset: 135.3, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. AsyncWait(28.0)
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 460, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 55, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 0.6, x_offset: 0.0, y_offset: 118.7, z_offset: 135.3, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. AsyncWait(41.0)
  14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(false), Bool(false)] }
  15. ChangeHurtBoxStateAll { state: Normal }
  16. DeleteAllHitBoxes