PM3.02 - Luigi - Subroutine - 0x22db0
- FloatVariableSet { variable: LongtermAccessFloat (0x64), value: 0 }
- if (RollADie value(6))
- FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 5 }
- else
- if (RollADie value(5))
- FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 4 }
- else
- if (RollADie value(4))
- FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 3 }
- else
- if (RollADie value(3))
- FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 2 }
- else
- if (RollADie value(2))
- FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 1 }