PM3.02 - Luigi - Subroutine - 0x22db0

  1. FloatVariableSet { variable: LongtermAccessFloat (0x64), value: 0 }
  2. if (RollADie value(6))
    1. FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 5 }
  3. else
    1. if (RollADie value(5))
      1. FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 4 }
    2. else
      1. if (RollADie value(4))
        1. FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 3 }
      2. else
        1. if (RollADie value(3))
          1. FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 2 }
        2. else
          1. if (RollADie value(2))
            1. FloatVariableAdd { variable: LongtermAccessFloat (0x64), value: 1 }