PM3.02 - Luigi - Subaction - SpecialAirSStart

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Stats

IASA: None
Subaction Index: 0x1d7

Scripts

Main

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
  3. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  4. AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  6. AsyncWait(2.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

  1. Goto(SpecialSStart GFX 0x21f70)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }