PM3.02 - Luigi - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. AsyncWait(2.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

  1. if ((LongtermAccessFloat (0x64) GreaterThanOrEqual scalar(5)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 53, bone: 0, x_offset: 0.0, y_offset: 9.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. loop 2 times:
      1. FlashEffectOverlay { red: 12, green: 220, blue: 1, alpha: 160 }
      2. SetColorOfFlashEffectOverlay { transition_time: 8, red: 20, green: 208, blue: 10, alpha: 0 }
      3. SyncWait(8.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }