PM3.02 - Zelda - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. AsyncWait(12.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
  3. AsyncWait(1.0)
  4. FlashEffectOverlay { red: 255, green: 70, blue: 0, alpha: 200 }
  5. SetColorOfFlashEffectOverlay { transition_time: 12, red: 255, green: 70, blue: 0, alpha: 0 }
  6. AsyncWait(12.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 10, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
  8. AsyncWait(13.0)
  9. RemoveFlashEffect

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(3968)
  3. SyncWait(9.0)
  4. SoundEffect1(3969)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(18.0)
  3. Rumble { unk1: 12, unk2: 0 }