PM3.02 - Zelda - Subaction - AttackS4S_1
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1 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
18 |
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30 |
Stats
IASA: |
None |
Hitboxes active: |
6, 8, 10, 12, 14 |
Hitbox set 0 hits: |
6, 8, 10, 12, 14 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
35 |
0 |
350 |
Normal |
MagicZap |
AD |
false |
0 |
0 |
2 |
0 |
|
0 |
1 |
1 |
55 |
0 |
185 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
0 |
2 |
1 |
40 |
0 |
350 |
Normal |
Kick |
AP |
false |
0 |
0 |
2 |
0 |
|
0 |
3 |
1 |
30 |
0 |
350 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
35 |
0 |
350 |
Normal |
MagicZap |
AD |
false |
0 |
0 |
2 |
0 |
|
0 |
1 |
1 |
55 |
0 |
185 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
0 |
2 |
1 |
40 |
0 |
350 |
Normal |
Kick |
AP |
false |
0 |
0 |
2 |
0 |
|
0 |
3 |
1 |
30 |
0 |
350 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
35 |
0 |
350 |
Normal |
MagicZap |
AD |
false |
0 |
0 |
2 |
0 |
|
0 |
1 |
1 |
55 |
0 |
185 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
0 |
2 |
1 |
40 |
0 |
350 |
Normal |
Kick |
AP |
false |
0 |
0 |
2 |
0 |
|
0 |
3 |
1 |
30 |
0 |
350 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
Frame:12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
35 |
0 |
350 |
Normal |
MagicZap |
AD |
false |
0 |
0 |
2 |
0 |
|
0 |
1 |
1 |
55 |
0 |
185 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
0 |
2 |
1 |
40 |
0 |
350 |
Normal |
Kick |
AP |
false |
0 |
0 |
2 |
0 |
|
0 |
3 |
1 |
30 |
0 |
350 |
Normal |
Kick |
AP |
false |
0.7 |
0 |
2 |
2 |
|
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
35 |
120 |
361 |
Electric |
Unknown(128) |
AD |
false |
7 |
7 |
|
0 |
1 |
13 |
35 |
120 |
361 |
Electric |
MagicZap |
AP |
false |
7 |
7 |
|
0 |
2 |
13 |
35 |
120 |
361 |
Electric |
MagicZap |
AP |
false |
7 |
7 |
|
Scripts
Main
- AsyncWait(5.0)
- loop 4 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 350, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 35, size: 1.5, x_offset: 0.0, y_offset: 8.86, z_offset: 4.322, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 350, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 40, size: 3.125, x_offset: 0.0, y_offset: 8.86, z_offset: 5.992, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 350, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 0.0, y_offset: 8.86, z_offset: 10.83, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 185, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 4.3, x_offset: 0.0, y_offset: 8.86, z_offset: 15.26, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 5.73, x_offset: 0.0, y_offset: 8.86, z_offset: 15.26, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 4.69, x_offset: 0.0, y_offset: 8.86, z_offset: 10.83, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 4.164, x_offset: 0.0, y_offset: 8.86, z_offset: 5.922, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.7, unk: 0 }
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 5, bone: 0, x_offset: 15.26, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectLight { red: 224, green: 152, blue: 200, alpha: 128, light_source_x: 75.05, light_source_y: -2.0 }
- AsyncWait(14.0)
- SetColorOfFlashEffectLight { transition_time: 7, red: 255, green: 184, blue: 224, alpha: 0 }
- AsyncWait(21.0)
- RemoveFlashEffect
SFX
- AsyncWait(4.0)
- SoundEffectStop(105)
- SoundEffect1(4062)
- SyncWait(1.0)
- SoundEffect1(3968)
- SoundEffect1(3972)
- SoundEffect1(112)
- SoundEffect1(113)
- Goto(0x21b80)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }