PM3.02 - Zelda - Subaction - RunBrake

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Stats

IASA: 12
Subaction Index: 0x10

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(11.0)
  5. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(4010)
  3. SyncWait(4.0)
  4. SoundEffect2(4060)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(15.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }