PM3.02 - Zelda - Subaction - EscapeN

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Stats

IASA: 28
Fully Intangible: 2-18
Subaction Index: 0x43

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(18.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(27.0)
  6. AllowInterrupts

GFX

  1. AsyncWait(1.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 9.0, z_offset: -2.0999832, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 14, bone: 0, x_offset: -1.2, y_offset: 9.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
  5. loop 3 times:
    1. FlashEffectLight { red: 60, green: 60, blue: 255, alpha: 255, light_source_x: 75.0, light_source_y: -70.0 }
    2. SyncWait(2.0)
    3. RemoveFlashEffect
    4. SyncWait(2.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3967)
  3. SoundEffect1(3967)
  4. AsyncWait(3.0)
  5. SoundEffect1(4009)

Other