PM3.02 - Zelda - Subaction - Swing3_1

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Stats

IASA: None
Hitboxes active: 10-12
Hitbox set 0 hits: 10
Subaction Index: 0x129

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 12 16 100 361 Normal HomeRunBat 6 7 6
0 3 12 16 100 361 Normal HomeRunBat 6 7 6

Scripts

Main

  1. AsyncWait(9.0)
  2. Subroutine(External: gameAnimCmd_BatSwing3Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 88, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 55, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(12.0)
  6. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 2 }
      2. AsyncWait(9.0)
      3. SlopeContourStand { leg_bone_parent: 4 }
      4. Rumble { unk1: 17, unk2: 0 }
      5. AsyncWait(35.0)
      6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }