PM3.02 - Zelda - Subaction - AttackAirHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
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41 |
42 |
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44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
Stats
IASA: |
49 |
Auto Cancel Window: |
1-14, 37-53 |
Auto Cancel Lag: |
4 |
Landing Lag: |
25 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
10-17 |
Hitbox set 0 hits: |
10, 14 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
5 |
64 |
75 |
85 |
Electric |
MagicZap |
0.6 |
4 |
2 |
|
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
32 |
105 |
90 |
Flame |
Burn |
false |
false |
20 |
9 |
8 |
|
0 |
1 |
14 |
5 |
115 |
85 |
Flame |
Explosion |
false |
false |
12 |
8 |
7 |
|
Scripts
Main
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 85, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 64, size: 2.75, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.6, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 90, wdsk: 0, kbg: 105, shield_damage: 20, bkb: 32, size: 2.5, x_offset: 0.0, y_offset: 21.73, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 85, wdsk: 0, kbg: 115, shield_damage: 12, bkb: 5, size: 7.5, x_offset: 0.0, y_offset: 21.73, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.12, unk: 0 }
- AsyncWait(49.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 1.0, y_offset: 22.73, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 60, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 1.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 0, x_offset: 1.0, y_offset: 22.73, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectLight { red: 255, green: 144, blue: 160, alpha: 176, light_source_x: 76.0, light_source_y: -80.0 }
- SetColorOfFlashEffectLight { transition_time: 3, red: 255, green: 112, blue: 144, alpha: 88 }
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 60, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 1.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
- Subroutine(0x1e590)
SFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: -0.25, y_offset: 0.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- SoundEffect1(3968)
- SoundEffect1(3983)
- SyncWait(1.0)
- FlashEffectLight { red: 144, green: 112, blue: 255, alpha: 144, light_source_x: 76.0, light_source_y: -92.0 }
- SetColorOfFlashEffectLight { transition_time: 3, red: 160, green: 88, blue: 248, alpha: 96 }
- Goto(0x9019c168)
Other
- AsyncWait(12.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(13.0)
- SoundEffect1(3962)
- SoundEffect1(3963)
- AsyncWait(19.0)
- Goto(0x1e5e8)