PM3.02 - Lucas - Subaction - AttackAirHi
            
            
            
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                1 |
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                4 |
                5 |
                6 |
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                9 |
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                28 |
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                39 |
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                44 |
                45 |
                46 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    28 | 
                
                
                    | Auto Cancel Window: | 
                    
                    1-3, 28-46 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    24 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    12 | 
                
                
                    | Hitboxes active: | 
                    
                    5-9 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5 | 
                
                
                    | Subaction Index: | 
                    
                    0x65 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-9
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            9 | 
                            26 | 
                            92 | 
                            70 | 
                            Normal | 
                            MagicZap | 
                            4 | 
                            6 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            9 | 
                            26 | 
                            92 | 
                            70 | 
                            Normal | 
                            MagicZap | 
                            4 | 
                            6 | 
                            5 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(3.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(4.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 92, shield_damage: 4, bkb: 26, size: 2.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 39, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 92, shield_damage: 4, bkb: 26, size: 5.74, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(9.0)
 - DeleteAllHitBoxes
 - AsyncWait(27.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 - AllowInterrupts
 
            GFX
            - AsyncWait(5.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 39, x_offset: 0.5, y_offset: -0.4992, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
 
            SFX
            - AsyncWait(4.0)
 - SoundEffect1(55)
 - SoundEffect1(109)
 - Rumble { unk1: 12, unk2: 0 }
 - Goto(0x9019c168)
 
            Other
            - Subroutine(0x2342c)