PM3.02 - Sonic - Subaction - AttackAirHi

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Stats

IASA: 35
Auto Cancel Window: 1-2, 24-38
Auto Cancel Lag: 4
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 5-7, 10-17
Hitbox set 0 hits: 5, 10
Subaction Index: 0x65

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 70 0 100 94 Normal Kick 0.9 3 4
0 1 4 70 0 100 94 Normal Kick 0.9 3 4
0 2 4 130 0 100 100 Normal Kick 0.9 3 4
0 3 4 130 0 100 100 Normal Kick 0.9 3 4

Frames:10-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 20 125 90 Normal Kick 6 5
0 1 10 35 125 90 Normal Kick 6 6
0 2 10 35 125 90 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(2.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(4.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 94, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 6.58, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 94, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 6.58, z_offset: -3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 130, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 6.58, z_offset: 8.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 130, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 6.58, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SoundEffect1(6481)
  9. SoundEffect1(6564)
  10. SyncWait(3.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(9.0)
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 20, size: 4.92, x_offset: 0.0, y_offset: 14.1, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 35, size: 3.69, x_offset: 0.0, y_offset: 9.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 35, size: 5.74, x_offset: 0.0, y_offset: 18.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  16. AsyncWait(17.0)
  17. DeleteAllHitBoxes
  18. AsyncWait(23.0)
  19. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  20. FrameSpeedModifier { multiplier: 1.35, unk: 0 }

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(6564)
  3. AsyncWait(37.0)
  4. AllowInterrupts
  5. Subroutine(0x2cdec)

Other

  1. AsyncWait(3.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(14.0)
  4. Rumble { unk1: 17, unk2: 0 }