PM3.02 - Sonic - Subaction - AttackAirHi
            
            
            
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                1 |
                2 |
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                4 |
                5 |
                6 |
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                8 |
                9 |
                10 |
                11 |
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                17 |
                18 |
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                22 |
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                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    35 | 
                
                
                    | Auto Cancel Window: | 
                    
                    1-2, 24-38 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    22 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    11 | 
                
                
                    | Hitboxes active: | 
                    
                    5-7, 10-17 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5, 10 | 
                
                
                    | Subaction Index: | 
                    
                    0x65 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-7
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            4 | 
                            70 | 
                            0 | 
                            100 | 
                            94 | 
                            Normal | 
                            Kick | 
                            0.9 | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            4 | 
                            70 | 
                            0 | 
                            100 | 
                            94 | 
                            Normal | 
                            Kick | 
                            0.9 | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            4 | 
                            130 | 
                            0 | 
                            100 | 
                            100 | 
                            Normal | 
                            Kick | 
                            0.9 | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            4 | 
                            130 | 
                            0 | 
                            100 | 
                            100 | 
                            Normal | 
                            Kick | 
                            0.9 | 
                            3 | 
                            4 | 
                                        | 
                    
                
             
            Frames:10-17
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            9 | 
                            20 | 
                            125 | 
                            90 | 
                            Normal | 
                            Kick | 
                            6 | 
                            5 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            35 | 
                            125 | 
                            90 | 
                            Normal | 
                            Kick | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            35 | 
                            125 | 
                            90 | 
                            Normal | 
                            Kick | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(2.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(4.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 94, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 6.58, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 94, wdsk: 70, kbg: 100, shield_damage: 0, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 6.58, z_offset: -3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 130, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 6.58, z_offset: 8.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 130, kbg: 100, shield_damage: 0, bkb: 0, size: 4.1, x_offset: 0.0, y_offset: 6.58, z_offset: -8.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.9, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - SoundEffect1(6481)
 - SoundEffect1(6564)
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(9.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 20, size: 4.92, x_offset: 0.0, y_offset: 14.1, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 35, size: 3.69, x_offset: 0.0, y_offset: 9.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 125, shield_damage: 0, bkb: 35, size: 5.74, x_offset: 0.0, y_offset: 18.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(17.0)
 - DeleteAllHitBoxes
 - AsyncWait(23.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 - FrameSpeedModifier { multiplier: 1.35, unk: 0 }
 
            GFX
            - Goto(0x9019c168)
 
            SFX
            - AsyncWait(9.0)
 - SoundEffect1(6564)
 - AsyncWait(37.0)
 - AllowInterrupts
 - Subroutine(0x2cdec)
 
            Other
            - AsyncWait(3.0)
 - Rumble { unk1: 17, unk2: 0 }
 - AsyncWait(14.0)
 - Rumble { unk1: 17, unk2: 0 }