PM3.02 - Sonic - Subaction - JumpSquat

| 1 | 2 | 3 |

Stats

IASA: None
Subaction Index: 0x14

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(287)))
    1. if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(2.3)))
      1. SetVelocity { x_vel: 2.3, y_vel: 0.0 }
    2. else
      1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-2.3)))
        1. SetVelocity { x_vel: -2.3, y_vel: 0.0 }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }