PM3.02 - Sonic - Subaction - SpecialSEnd

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Stats

IASA: None
Partially Intangible: 1-53
Hitboxes active: 6-25
Hitbox set 0 hits: 6
Subaction Index: 0x1de

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 65 85 40 Normal Kick 6 5
0 1 9 65 85 40 Normal Kick 6 5
0 2 9 65 85 40 Normal Kick 6 5

Frames:11-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 24 100 55 Normal Kick 4 4
0 1 6 24 100 55 Normal Kick 4 4
0 2 6 24 100 55 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 40, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 65, size: 2.46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 40, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 65, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 40, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 65, size: 4.1, x_offset: -2.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(5.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 2.46, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 2.87, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 4.1, x_offset: -2.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(25.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(33.0)
  12. FrameSpeedModifier { multiplier: 1.5, unk: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. SyncWait(5.0)
  3. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffect1(6520)
  2. SoundEffect1(6564)

Other

  1. Subroutine(0x24c8)
  2. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  3. ItemVisibility(false)
  4. AsyncWait(1.0)
  5. AsyncWait(3.0)
  6. ItemVisibility(true)