PM3.02 - Sonic - Subaction - SpecialLwStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
Stats
IASA: |
None |
Partially Intangible: |
3-8 |
Hitboxes active: |
5-6 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1e7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
58 |
0 |
365 |
Normal |
Kick |
false |
1.5 |
2 |
3 |
|
Scripts
Main
- Subroutine(0x27ac4)
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- SyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 365, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 58, size: 5.3, x_offset: 0.0, y_offset: 4.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
GFX
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffect1(6478)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- SlopeContourStand { leg_bone_parent: 0 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- Subroutine(0x2430)
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }