PM3.02 - Sonic - Subaction - SpecialSEndLoop
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Stats
IASA: |
None |
Partially Intangible: |
1-52 |
Hitboxes active: |
1-2, 5-6, 9-10, 13-14, 17-18 |
Hitbox set 0 hits: |
1, 5, 9, 13, 17 |
Subaction Index: |
0x1dd |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
2 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
2 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
2 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
2 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
1 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
0 |
2 |
1 |
50 |
120 |
25 |
Normal |
Unknown(24) |
MD |
false |
2 |
3 |
|
Scripts
Main
- DeleteAllHitBoxes
- loop 5 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 1.7, x_offset: 0.0, y_offset: -2.9994667, z_offset: 4.1999664, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 25, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 50, size: 2.2, x_offset: 0.0, y_offset: -0.9984, z_offset: 4.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- AsyncWait(29.0)
- DisableInterrupt(12288)
GFX
- if ((LongtermAccessInt (0x63) LessThan scalar(9)))
- DisableInterruptGroup(GroundJump)
- loop Infinite times:
- if ((LongtermAccessInt (0x63) GreaterThanOrEqual scalar(9)))
- EnableInterruptGroup(GroundJump)
- EnableInterruptGroup(AirJump)
- FlashEffectOverlay { red: 160, green: 160, blue: 255, alpha: 240 }
- SyncWait(2.0)
- SetColorOfFlashEffectOverlay { transition_time: 6, red: 240, green: 240, blue: 255, alpha: 128 }
- SyncWait(6.0)
- RemoveFlashEffect
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SyncWait(1.0)
- else
- EnableInterruptGroup(GroundJump)
SFX
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- SoundEffect1(6547)
- AsyncWait(17.0)
- FrameSpeedModifier { multiplier: 1.3, unk: 0 }
Other
- ItemVisibility(false)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- Subroutine(0x2430)
- AsyncWait(5.0)
- loop 2 times:
- Subroutine(0x2430)
- SyncWait(1.0)
- Subroutine(0x24c8)
- SyncWait(1.0)
- loop 2 times:
- Subroutine(0x2430)
- SyncWait(2.0)
- Subroutine(0x24c8)
- SyncWait(2.0)
- loop 2 times:
- Subroutine(0x2430)
- SyncWait(1.0)
- Subroutine(0x24c8)
- SyncWait(3.0)
- SyncWait(2.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- ItemVisibility(true)
- AsyncWait(32.0)
- NormalizePhysics
- AsyncWait(34.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }