PM3.02 - Sonic - Subaction - PassiveWallJump

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: None
Partially Intangible: 9-41
Subaction Index: 0xc2

Scripts

Main

  1. Subroutine(0x2cdec)

GFX

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(103)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 20, x_offset: -4.9, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(6519)

Other

  1. ItemVisibility(false)
  2. AsyncWait(7.0)
  3. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  4. AsyncWait(8.0)
  5. loop 4 times:
    1. Subroutine(0x2430)
    2. SyncWait(3.0)
    3. Subroutine(0x24c8)
    4. SyncWait(3.0)
  6. AsyncWait(39.0)
  7. ItemVisibility(true)
  8. NormalizePhysics